Sir Reginald Vetner

Reputable Paladin of Iomadae. Defender of Justice.


Reginald Vetner
Male Human Paladin 7
LG Medium humanoid (human)
Hero Points 2
Init 1; Senses Perception +5
AC 25, touch 12, flat-footed 24 (
10 armor, 3 shield, +1 Dex, +1 deflection)
hp 86 (7d10
Fort 13, Ref +7, Will +10
Immune disease, fear; Resist fire 10
Speed 20 ft.
Melee +1 longsword +11/
6 (1d8+9/19-20) and
3 bane (fire creature), frost, spell storing longsword +13/8 (1d8+11/19-20+2d6 vs. fire creature+1d6 cold) and
masterwork cold iron longsword 11/6 (1d8+8/19-20) and
masterwork heavy shield bash 10/5 (1d4+8)
Ranged heavy crossbow 8/3 (1d10/19-20)
Special Attacks channel positive energy 4/day (DC 17, 4d6), smite evil
Spell-Like Abilities
At will—detect evil
Paladin Spells Prepared (CL 4th; concentration 8):
2nd—resist energy
1st—protection from evil, unbreakable heart
Str 18, Dex 12, Con 16, Int 16, Wis 12, Cha 18
Base Atk +7; CMB +9; CMD 23
Feats Cleave, Extra Lay on Hands, Power Attack, Toughness, Weapon Focus (longsword)
Traits natural-born leader, resilient
Skills Bluff +5, Craft (armor) +9, Diplomacy +14, Handle Animal +9 (
13 to force this mount into an Unnatural Aura.), Heal 6, Intimidate +5, Knowledge (nobility) +8, Knowledge (religion) +12, Perception +5, Ride +4 (8 to force this mount into an Unnatural Aura.), Sense Motive 8, Spellcraft +8, Survival +2, Swim 1
Languages Common, Dwarven, Elven, Orc
SQ aura of courage, aura of good, divine bonds (weapon +1, 1/day), hero points, lay on hands, mercies (mercy [dazed], mercy [shaken]), variant channeling (bravery/valor variant channeling)
Combat Gear potion of barkskin +2, potion of cure light wounds, potion of darkvision (2), potion of neutralize poison; Other Gear +1 full plate, porcupine, +1 longsword, +3 bane (fire creature), frost, spell storing longsword, heavy crossbow, masterwork cold iron longsword, belt of mighty constitution +2, ring of protection +1, – custom valuable -, 525 GP, 2000 GP of Valuables
Special Abilities
Aura of Courage +4 (10’ radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Bravery/Valor Variant Channeling (
2 Sacred) Additional save vs. fear/AC bonus, or standard channel
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take 2 AC.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon 1) (7 minutes) (1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Hero Points (2) Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6) (9/day) (Su) You can heal 3d6 damage, 9/day
Mercy (Dazed) (Su) When you use your lay on hands ability, it also removes the dazed condition.
Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition.
Natural-Born Leader Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.
Paladin Channel Positive Energy 4d6 (4/day) (DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/
4 You can subtract from your attack roll to add to your damage.
Smite Evil (3/day) (Su) +4 to hit, +7 to damage, +4 deflection bonus to AC when used.
Destroyed Alter to Earth
Destroyed Alter to Fire
Destroyed Alter to Water
Destroyed Alter to Wind

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Sir Reginald Vetner

Temple of Elemental Evil SpeedyCorbin albowman71