Temple of Elemental Evil

The Nurmina Omen #4

This was discovered right before the party explored the 4th floor on 04/06/2014.
The Nurmina Omen #4:

The ten trap THE ONE
The ten trap eno eht

Venture deep and you will reap
Then unlock fire,water, air and rock

Seek four gems and place in skull
but, keep your wits from being dull
and you might find the pillars three
To use, and take and make Good men free

Temple Gives a Handout

Game Day: 03/22/2014
“The Temple Gives a Handout”

MyRo backs out again on returning to the group and departs for Vellumis.

On the return to Hommlett, the Heroes of Kassen spot a flight of mounted wyverns. One rider wore a mask associated with Razmiran. The group hides and follows them, finding that they stopped briefly at a holy site to Cayden Cailen before moving on to parts unknown. The Heroes perform a ritual and are blessed with luck for the next few days.

Return to Hommlett, talk with Jaroo, and recruit an Elven sorcerer to aid in the continued exploration of the Temple of Elemental Evil.

Defeat the last vestiges of the Fire Temple and destroy its altar. Recover chest hidden in fire pit, but Reginald loses a hand when he reaches for an intelligent longsword called “Flamequencher” stored within.

Realizing the other defeated temples likely hid treasure in their sanctums, the group searches and loots all previously explored areas and gathers even more treasure.

Breakfast Time in the Forest
Loot from the Fire Temple

From around Game Date: 1/25/2013 : Right after attack on the Fire Temple.
Tobias awakes from his trance, rises and quickly gathers up the items in front of him. He quickly walks towards the camp fire, to those waiting expectantly for good news. Tobias has a smile, and a glint in his eye, much like that of a child at the end of a long Christmas day – tired yet thirsty for more.

Tobias starts, “Ok, gather around, I have identified the items, and inventoried all abilities. There are a couple of interesting items here, but I don’t see much that’s going to change the game any.” Tobias eye’s each of the party member as they approach and take a seat around the fire. He pauses to take drink and clears his throat.

Looking at Sir Reginald and point at the Scale Mail, “The Scale mail is Magical Protection – based on the Arcane field I’ve detected around it, it has 2 levels of protection.” (+2 Scale Mail)

Tobias picks up to Potion and looks at My-Ro “This is not in fact a magical potion, but posion. There are three applications. The poison is from a large scorpion – it drains the victims strength” (1D2 strength drain). Tobias drops the Poison and picks up the Scabbard. continuing, “This is a magical scabbard that endows a magical enchantment on the weapon that is drawn from it. This can only happen but once a day. The power of the enchanment depends on the length – as decided by the person drawing the weapon. The Enchanment can endow upto 4 level of power to the user – for only 1 minute, or 1 level of power for upto 10 minutes”. (Scabbard of Vigor).

Tobias motions towards the scroll “the scoll contains various Mage spells. 4 of the first level of the arcane, 3 of the second level of the arcane”

Tobias picks up the Dagger. He pauses, looks towards My-ro, and looks, as if weighing something – perhaps, who knows…… after several seconds…

“This is an Evil dagger and one that we must be rid of. From what I can tell, and I could spend more time, but that would require we wait here longer, it has a long past, riddled in Evil. It has a name, and is called “Kiss of Death”. It is not cursed, so will not be difficult to be rid of, but it has not only a desire but a goal of some kind. It has an arcane enchantment of the 2nd level of the arcane" Tobias pauses for a second before looking at Sir Reginald “but I can tell that it’s desire is to enact Evil – it is unlike I have ever touched or seen, but I have read of weapons like this”.

At that, Tobias rises, stretches and moves to warm himself by the fire…..

+2 Dagger.
(OOG: This ended up being a Dagger of Vemon)

Furballs and Fireballs
Bugbears Air Temple

Game summary from the past three games (8/17 and 9/2, and 1/25/2013)
The party made it’s way to the earthquake trampled village of Hommlet. The civic leaders (Dominus Reginald and Signour Sigil), and an aspiring “player” in MyRo, rush to the people’s aid with money, manpower, and inspirational speeches. The village rallies together against the natural destruction. All members of the party get a sense of belonging from this community of people. It takes 9 days to sort various things out, but the Heroes of Lassen leave Hommlet stable and rebounding. Their next challenge : To dive back into the Temple and try to explore it’s heart.

Now at the stairway to the third level of this enormous temple, the party can almost taste a stronger and sinister evil awaiting below. One more prepared for them than the Earth Faction that followed the bringer of Chaos — Rovagug. Walking down those stairs the Heroes encounter a vast room where Minatours lay a cunning trap for our fair band. Doing their best not to get trampled (much ) by the raging beasts they match powerful blow with powerful blow. They claim a few magical prizes and find a bewildering throne that they promise to research later. Another room has a choker-creature that nearly brings about the demise of Tobias. Further exploration down an exceedingly long hall reveals both a standard room door and a secret door to another hall. While the party was split, some decide to investigate the door. In it are a bunch of easy to kill Bugbears. Too bad the pit trap in the middle of the room was not so easy to overcome. Sir Reginald fell out of the action – and into the pit causing the other members like Tobias and Thane to have to battle toe to toe with the Bugbears. A thrilling and challenging combat ensued. Once the others got out of the pit or made their way back to the party they charged headlong into the ranks of a support group of Bugbears. Realizing the trap that was set too late. The party got flanked by hidden Bugbears standing on special lips near the ceiling. They dropped down and the party was once again harried and fighting for their very survival. Tobias fireballed a handful of them into char with scorching arcane might, but a counter volley of crossbow bolts struck and cracked his skull.

At some point, the tide turned and the PC’s gained dominance – forcing the Cleric of the Air Temple (Kelno The Prefect) to flee the battle and his lodgings. An investigation of his room revealed an odd “gilding”. It appeared that Kelno had and displayed great wealth, but careful examination of his items showed that it was all a ruse. For what reason Kelno would try to maintain an appearance of wealth, yet have a paltry sum (much to the dismay of MyRo and his desire for big plunder). Sigil thinks deeply on this oddity but doesn’t really voice his conclusions.

A Challenge Untaken

The party drinks from the mana fountain and feels rejuvinated in mind, body and spirit. With a desire to press their advantage- and track down Kelno – they move through an enormous hallway. The Hallway , as they find out later- is called the Desert Wind – for the sound and feeling of a very dry wind circulates around the room. It is magical in effect, as it even dampens the “everburning torch” which is said to be immune from normal winds, and never goes out. The party does not like the wind and quickly dances up another side passage where they circle around and find a room that acts as a water cystern. Myro detects that there’s magic within the pool of water, but is unable to retrieve it, and the pool is deemed to be too unknown a threat to handle at this time. The party leaves and explores other hallways.

((to be continued))

A Challenge Untaken
A Narrative from Sigil's POV

They searched the man’s body with excitement. From his skill and appearance it was clear that he had held a position of importance in the Temple, likely an officer or man-at-arms, and a cursory inventory of his trappings revealed a few valuable enchanted items. Like his companions, Sigil was interested to see what their victory had gained them, but in the back of his mind he was starting to wonder if they had earned it. As Thane and Tobias attempted to identify the magical properties of the man’s possessions, and MyRo argued about shares, Sigil reflected on the battle, trying to understand the hollow feeling that came upon him in the aftermath.

The Heroes of Kassen had spent the last day scouring the second level of the Temple. Their first encounter hadn’t gone nearly as well – as MyRo and Sigil scouted a secret passage, Reginald had fallen right into a trap set by bugbears and air elementals flew in to assault Thane. Tobias had driven back the initial ambush with a web spell and barrage of magic missiles, but when he moved to firebomb the retreating bugbears found a second ambush waiting that shot him full of crossbow bolts. MyRo and Sigil rejoined the group and drove off one elemental as Reginald finally pulled himself from the pit. Together the group rushed to rescue the wizard and press the attack only to find a third ambush waiting as more bugbears dropped behind them from alcoves hidden in the high walls above. Undaunted, the group held their ground and continued their assault, slowly cutting through bugbear and gnoll towards a cleric directing them from the rear ranks. As the last gnoll fell before him the man cast a spell of darkness and escaped through secret passages, leaving the Heroes to stumble around in the dark and fight off his non-human guards. Though the group prevailed, it was a hard-won and muddled victory.

After resting, the Heroes had searched the area, found the cleric’s chambers and a magical ward that protected a depressingly meager treasure. Moving on, they passed through a large hall and into a set of chambers beyond that bore the signs of recent habitation. Sensing an enemy was close they prepared a couple spells and charged on, almost immediately coming across another group of defenders.

Tobias had easily defeated a dozen guards gathered in one chamber with a well-placed fireball, but their leader had chosen a more defensive position for himself just beyond a wedged door that prevented flanking tactics and granted some cover from destructive magic. From there he could bring his two-handed sword to bear with single purpose, and it was soon evident that he had great prowess with the weapon. The first slash sent MyRo into a hasty retreat with a bloody wound, and when Reginald stepped up to bravely fight the man toe-to-toe he lost first his shield then his footing from a furious barrage of swings. As Sigil dragged Reginald from the door, the swordsman pressed his advantage by springing through and slashing Thane, who had been forced to stay close in the cramped quarters in order to bring his healing magic to bear. Memories of Thane’s previous defeat by the assassin in Homlett flashed through Sigil’s head – he still blamed himself for not being able to stop it. Charging in, he shot under the man’s reach and wrapped him up in a grapple. A little surprised at how easy the maneuver succeeded and unsure if he could maintain it, Sigil called out for his companions and almost instantly MyRo was at his side with the short frost-covered blade Kalagar in hand. The man struggled, but seemed to have little experience in unarmed combat and could not escape. A few quick jabs from the half-elf and he went limp, his life bleeding out over Sigil’s robe and dripping to the ground.

It had taken some time for the exhilaration of the fight to wane, but as it did Sigil’s feelings about it followed suit. He should have called off MyRo. He should have faced the challenge alone. He should have subdued the swordsman, not restrained him so another could put steel in his heart.

Now, as he looked upon the nameless corpse, he couldn’t help but think of another man whom he had encountered not so long ago on a dirt road in Homlett. Sigil hadn’t known that man’s name either when he called out a challenge, although he recognized him as the local wainwright, and was later informed his name was Finnan. Bolstered with liquid courage, Finnan had confronted Sigil over woman trader Charmaine. He claimed that she loved him, that Sigil was controlling and preventing her from being with him, and believed that defeating Sigil in a fight would win her over. It took him about a dozen wild punches before realizing he was outmatched. Sigil could have put him in the dust, but he realized instantly that the man posed little threat and no challenge to his own skill, so he had assumed a defensive stance to let him swing his fists until the fire in him burned out. Then he took the poor fool to Char to set matters straight. Though in hindsight, Sigil wondered if perhaps the matter had not been settled.

Char was a handsome intelligent woman, but she was also intimidating. She had pursued Sigil since the night they had freed her from a cell in the Temple and wanted things from him that he was afraid to give. Things that Finnan seemed more than eager to supply and Char hadn’t quite refused.

With a frown, Sigil pondered his predicament as MyRo fingered the nameless swordsman’s fine cloak. He was likely calculating the odds of giving Romjin the cloak in exchange for her skirts. Sigil had never given Char gifts to buy her affection and wondered if Finnan might have done so. Though he wasn’t quite sure he’d heard her words correctly, had Char called Finnan her honeybear?

Fucking, Perfect
A Narrative from Sigil's POV


Once again Sir Reginald lay in a bloody heap at the feet of Lareth the Beautiful and his henchman, the same warrior who had defeated them both in the dungeons beneath the Moathouse a few months ago. Sigil clenched his teeth and only just managed to keep his own footing under the agony flowing from Lareth the Beautiful. Like drops of oil spreading across water, the evil cleric channeled his dark god’s power and fouled the world around him. For a time Thane had been able to counter the effects, but either he had reached his limits or the ship had drifted to far from the docks. The surge of a hastening spell and the continued barrage of magic missiles zipping over the railing and slamming into enemies meant Tobias was still in the fight, though apparently stranded on the docks as well and scraping the bottom of his magical barrel of tricks. The Halfling’s three-headed creature had been hacked back to whatever plane it came from and he apparently was unable to summon another. Sigil had been waiting for MyRo to jump from a shadow and turn the tide with a lucky stab, or at least provide a good distraction – but he was missing in action. Sigil was quickly developing the thought that this occasion was playing out like an encore production of their last encounter with Lareth and his minions.

Fucking, Perfect.

Sensing his advantage, Lareth called out in the manner of men used to proclaiming the superiority of their god and beliefs. “Your champion has fallen! You have failed! I am the doom that will strike you down and feed your souls to the terrifying power and glory that is Rovagug!”

The words battered at Sigil’s morale, but they also served to remind him of his own God and the tests he had braved to find perfection. Lareth had made a mistake thinking that Reginald was the source of their will to fight. The young paladin was strong and brave, but it was Irori that Sigil revered, and it was his example that he followed.

“Who says he was our champion?” Sigil called back at Lareth, his resolve becoming like steel in a forge. This close, he could see that Lareth’s henchman bore numerous wounds from his duel with Reginald, and that Lareth also bore similar wounds, though he had avoided the melee.

Had he also grunted in pain when Reginald’s sword slashed his henchman? If so, this fight is closer than it would seem.

Stepping into a defensive ki stance Sigil uttered a prayer to call upon Irori’s perfection and channeled the last of his reserves into a wave of his own ordered energy. Though weak and uncontrolled compared to what Thane was capable of, it could still bolster strength and heal minor wounds. It did the same for Lareth and his henchman as well, but that was a small price to pay if his prayer was answered.

Lareth channeled his god’s power again, but Sigil withstood it. His henchman attacked with expert skill, but Sigil managed to dodge and weave around his sword, avoiding one strike by the width of his robes. Then, pale and bloody, Reginald rose up behind him and joined the attack. Then from the webs the Halfling incanted a spell and the deck below the warrior grew slick with grease, sending him crashing to the ground. As he attempted to rise fist, foot, sword, and a swarm of magic missiles brought him low.

Defiant until the end, Lareth charged Sigil and swung his staff like an amateur. Sidestepping easily, he was rewarded for his effort with a combination of martial strikes that brought an end to whatever his vile role was within the Temple of Elemental evil.

Though the party had survived, they had never been this exhausted, injured, and spiritually and magically drained. Then Sigil noticed two things. One, Dala and a score of her thralls were approaching the boat, apparently having observed the battle from a safe distance. Second, My-Ro was unconscious near the front of the ship, apparently having succumbed to Lareth’s magic before sneaking close enough to get the drop on him. Sigil used his last prayer for him, but he was too injured to regain consciousness. Seeing My-Ro was stable for the moment, Sigil threw a rope to Tobias and Thane, and they were quickly brought aboard to help with healing the inured and searching the dead.

With the help of Dala’s thralls, most of which were sailors, the ship was maneuvered back to the dock. There, the captain of the ship extorted a few hundred gold pieces from the party to cover damages it sustained in the attack. Grudgingly paying the price, plus a little more for information about the attack on Tamran, the party soon left Nulb and rode for Homlett.

Nulb - Now THAT is a Surprise
Nulb Lareth Dala Waterside Hostel

On the 25th of Bastion — Write up from the perspective of MyRo.

After having led the group in a solid victory, driving off Lareth the Beautiful, and playing a pivotal role in slaying the Minotaurs on the second level of the Temple, My-Ro yielded leadership to Sigil. It proved to be the wrong but not too costly decision as Sigil immediately led the group after a small group of bandits that didn’t include Lareth. Having waisted 2+ days on the possible diversion the group finally arrived in Nulb hoping to still have a chance to find Lareth. Once in town, most of the group was charmed by the local Bard(?) Dahla(?) during their recon. The original plan was to stir the town up and drive either Lareth out of his rat hole or drive a rat out and have him lead My-Ro to Lareth. Instead, My-Ro had to go looking for the charmed group as no rats appeared. Luckily being charmed didn’t cost to group too much (yet) and My-Ro’s quick thinking broke-up the Bards plan to bilk someone out of a magic item.

From there the group surmised that there was only one place a force of 20+ men could be hiding. A boat. And off to the docks they went. Again, thanks to My-Ro’s amazing skills and leadership Lareth was quickly found, leaving town aboard a ship. And the battle began.

Lareth proved his strength by initially counterspelling a fireball but he couldn’t keep the party from boarding. Actually he was able to keep Reggie from boarding but Sigil and the bear quickly made mince meat of several pee-ons while My-Ro snuck aboard and faced off against three pee-ons of his own. The rest of the party aided with Magic Missiles, healing, and a well placed Fairy Dust spell. The battle seemed to finally be turning as Reggie was just about to make it aboard when Lareth raised his dead and directed them back into the battle. Now, it’s any one’s guess as to who will prevail.

Crushing the Earth Temple
Earth Temple Aespis Consortium

The heroes of Kassen descended into the temple for the…….. none of them were quite sure of how many times it had been, but this time they approached the Temple with a grim determination. They were going to make a big push to crack the 1st level of the temple – and even more determined that they would put an end to the group of Humans they had encountered in the last decent into Evil.

This time there were some changes – Karg had decided to persue a different direction and had left the group – but his replacement was one that was somewhat known to the group. An able healer who had shown potential on previous adventures. As they approached the temple Sigil and Myro decided it was time to deal with the pesky birds – the Temple lookouts – they opened up a salvo of missile shots and 3 horse size birds peeled off to attack the group. It was a quick encountered, with the birds being put to the sword quickly – the group quickly decided that instead of wasting their ammo and power on the birds, it was better directed to the Evil that lie within.

A quick recon of the 1st level of the temple revealed that there were several sentry posts – fortunately for the group, and thanks to the skills of myro and sigil, they were able to sneak up on the Bugbear sentry;s and dispatch them quickly. Sigil had spotted that there was at least one Bugbear sneaking around and spying on the group – so he cleverly set up a warning – using the dead monkey head, he set it at a strategic point in the dungeon which would warn us if we were being followed. Sure enough, as the group waited in a secret passage, the head went off with a wail “I’m here Mother Fucker, I’m here Mother Fucker, I’m here…..” (Ok, so I took a little liberty) – the group broke from their hiding and rushed to the location – quickly dispatching the confused and surprised Bugbear…. meanwhile, as only Myro can, Myro stayed behind to keep an eye on the rear – which is probably a good thing he did. Realizing he was in pitch blackness, he decided to light a sconce – his 6th sense stood him up as a Bugbear attacked and drew first blood. Surprised, Myro rolled, and broke free running to the group. The trap was sprung, the Temple guards had been waiting for us. Instead of pushing their advantage, they pulled back re-grouped – a tactical mistake. The Heroes counter attacked – forced the Temple guards back to a defensive position before throwing a well placed Fireball, decimating all but 2 of the 13 guards. The battle was over before it really began, with the hero’s taking initiative and ramming home their advantage.

The Heroes were lucky enough to take one prisoner – a bargain was struck and the guard spilt his guts and told the party where the barracks were located, total number of guards and other logistical information. The Heroes decided to push their advantage – they proceeded to push toward the guards barracks – unfortunately a bugbear guard spotted Myro and Sigil before they could get the upper hand. The Guards were alerted and proceeded to hold a defensive position. The Hero’s pushed forward, and fought what turned out to be their largest, longest and bloodiest battle thus far. The fight waged back and forth, Sir Reginald and Sigil stood firm on the front line – both sides traded blows, but the upper hand stayed with the hero’s. Exhausted, healing and offensive spell power depleted, the hero’s finally killed the last defender – It was a tough battle, but fortunately for the Hero’s no one lost their lives – but they definitely now know that the temple will not go down without a fight.

Around the Campfire
Freed Prisoners

The below story happened after the Heroes of Kassen first explored the Temple and liberated prisoners found on the “second” level.

As soon as the group leaves the Temple in the distance, with even the
Gargoyles atop the Front Gates exiting your view, some of the
prisoners break down in tears of relief, some wretch ( but have
nothing in their stomachs) from the long lasting knot in their
stomachs releasing for the first time in weeks.
“Are we safe?” Is a common question as you trek (slowly) to your
camping ground a 1/4 day away. Handing out extra weapons to the men at
arms, and hunting a wild mule provides a good meal for the ragged
group. Around the camp fire backgrounds are told.

Marin (the Barbarian) is in bad shape, they did not feed him for 5
weeks, as the capturers were worried he’d help in an escape. The
others gave him some food, but spare food was not to be had. He can’t
even eat he is so dehydrated and malnourished. He is from the Mammoth
Lands to the North. He traveled south and hooked up with an
adventuring party of 7. Their party was ambushed and only he and
Crespin have survived. He speaks for Crespin as Crespin is very quiet
most of the time. Questions directed at Crespin (or listening to him
mutter under his breath) gets you gibberish like," A good partner is
vital, you have to make bids, and you don’t want to take bags. Good
partner is so important. If you take too many bags, you get a 100
point penalty."

Marin indicates that Crespin was normal, but drank one of his potions
once , and wigged out, he talks like that all the time, but the prison
made things worse. Before capture, Crespin would occassionally make
stuff, drink or eat it and be lucid for short periods of time,

Crespin thinks it’s sad and votes to kill Marin to put him out of his
misery but he only says that once he(Marin) gets MUCH better.

Dakota – is a female merchant age 23 from Eranmus ( down south) .

Her older sister 29 (Charmaine – aka Char) were “Trading the
Encarthan”. They started in Eranmus with a shipfull of Copper and
Mythril ore to trade in Tamran, then buy religious items to trade in
Razmiran (smuggled) , animals to Vellumis and Calliphas. Books and
spices to Greengold.
Char was teaching Dakota the trade and this was Dakota’s maiden voyage
as a bonafide Merchant. She was previously considered a novice.
This time, they had a special shipment of wine all the way from
Alkenstar. They were captured onship and most of the crew killed. This
was after Vellumis about 4 weeks ago.

Both are very distraught over losing their fortunes, cargo,
ship(leased) and business.
Dakota is rethinking her career path and what’s important. Char is
rethinking things in another direction .
During the Campfire Chat where the freed prisoners give an account of themselves,when it’s Charmaine’s (Char) time, she tells a simliar story that her sister mentioned. Charmaine talks about how she is teaching her sister how to be a successful merchant, and feels deeply responsible for putting her into harms way at such a young age (you think that age 23 isn’t very young, but don’t comment as you are shy). During her story, Charmaine looks at each of her liberators with an evaluating eye. She gives you a long gaze, then breaks into a huge smile (it’s a very warm smile, but the attention a pretty woman gives you may make you uncomfortable.). The story continues and she sounds like a very accomplished merchant. She’s dedicated her life to her career, and always strove to become one of the best. While she didn’t have a lot of great contacts around the Eranin Sea, she seemed well established in her home city, until she just lost her fortune. She makes references to being both “broke and an old maid”.
She is certainly not an old maid, as she’s very lithe and attractive!

The story telling moves onto other people, but Charmaine still seems to be looking at you for much of the evening. Even while eating some of the cooked jackass, she mouths " thank you" to you.

Later that evening, weapons are given to Sylmar, Lee and Marin. Not trusting the newcomers, but appreciating the extra help on watches, the three of them are paired off with the rest of your party. You have the last watch, so you settle into your bedroll and close your eyes for sleep. Movement close to you gathers your attention. You see Charmaine with a blanket move towards you and sits down next to you.
“One of the things I didn’t mention around the campfire”, Charmaine’s soothing, whispering voice says without introduction, " is that I was so terribly scared. Not exactly scared of dying, or how I’d die, but scared that I had not really LIVED."
(( you react as you would. Unless interrupted or you run away, she continues)).
"I have done nothing but work, and work my whole life. While I’ve tasted fine wines, and slept in palace chambers, being locked in that dark room gave me time to think. (staring at you and gauging your reaction) Maybe too much time to think. "
“I promised myself that if I survived, I’d know what it is like to be a mom. I MUST have a child. Yes, I’m an old maid, and not as attractive of a woman that a powerful (extra soothing emphasis) man like you are probably used to……. But I’m the only woman around – and you aren’t married.”
" I have nothing to lose, so I hope you don’t mind if I take what I want. " ((and almost under her breath…. and if you do mind, I am very good at changing people’s minds))

She reclines a bit and instead of sitting next to you, she is now lying next to you. The blanket that covered her, is gently smoothed out to cover both her and part of your bed roll.

She doesn’t talk anymore. She only moves her hands, and then her body. Oooohhhh, how well she moves her body. Any attempts by you to resist are met with a longing look from her beautiful eyes. Any words from you, and she whispers , “shhh” as she puts her finger over your mouth.

She moves her body.

She moves her body.

She whispers, almost to herself and not to you, " I want a baby".

" I want a baby before I die."

Heard from the bedroll by those on watch:
Oh God.
Oh God.
Oh God.
Oh God.

[[:sigil | Charmaine]]

Sickness and Dreams
Tobias and Sigil

It was mid week, and Tobias had just risen out of bed. How many days had it been? and how many nightmares had he had? The sickness had come on quickly and he was lucky that they were close to Hamlet when it overtook him. The nightmares had been particularly bad, especially the one where Tobias and Sigil had come across a locked door deep within the Temple. After a tap of the Wand, the door fell open and they had both wandered in. Surreal, they walked for what felt like 30 minutes yet had only covered 20 feet. They heard some murmured laughter in the blackness – Tobias raised his staff to shed some light on their surroundings, only to find tattered ruins of books and tombs. Sigil fell to his feet and quickly, almost with reckless abandoned search frantically through the books. Each book was the same, and each crumbled to dust as he touched them. The laughter intensified as figures approached. Tobias could make them out as they appeared, Holy men, dressed in Holy garb. Sigil became more frantic as the laughter intensified, then all of a sudden Sigil cried out in grief – “No, No, Nooooooooooooooooooo!!!!” wailing and crying over and over. The Holy men came closer, Tobias could smell the stench on their breath as their mouths lay agape. Tobias looked down, and there held in Sigil’s hand was the cover of a book, the name clearly outlined….

“The Holy Book of Irori”

Laughter, now turned to roars, the Holy men descended onto Sigil, sobs turning to cries of pain.


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